Here is a quick list of interesting Siggraph 2011 courses and talks available online.
Courses/Talks :
Advances in Real-Time Rendering in Games
Beyond Programmable Shading
State-of-the-Art: Interactive Global Illumination
Destruction and Dynamics for Film and Game Production
Filtering Approaches for Real-Time Anti-Aliasing
Production Volume Rendering
Compiler Technology for Rendering
Liquid Simulation with mesh-based Surface Tracking
Companies:
CRYTEK
NVIDIA Slides , Videos
INTEL
OpenGL/OpenCL :
OpenGL BOF Slides
Introduction to Modern OpenGL Programming
OpenCL BOF Slides
Others:
HPG 2011
Also a great list with more posters and talks is available on Stephen Hill's Blog
There is also my talk on Interactive Indirect Illumination Using Voxel Cone Tracing :-)
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