I am glad to announce that our paper "Interactive Indirect Illumination Using Voxel Cone Tracing" (cf. my previous post http://blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html) has been accepted at Pacific Graphics 2011 !
You can find the authors version of the paper on my research page :
http://www.icare3d.org/research-cat/publications/interactive-indirect-illumination-using-voxel-cone-tracing.html
On my INRIA webpage:
http://www.icare3d.org/research-cat/publications/interactive-indirect-illumination-using-voxel-cone-tracing.html
On my INRIA webpage:
It is also on my NVIDIA webpage:
http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing
http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing
Also, don't forget to attend my talk if you are going to Siggraph 2011 !
Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110
August 5, 2011 at 10:52 PM
August 1, 2013 at 1:02 PM
Hi Cyril, I have read the post "AN INSIDE LOOK AT NEW RESEARCH ON CG GLOBAL ILLUMINATION" on nvidia blog, at that time you said "The source code should be available soon for everyone.", but for now I can't find it anywhere, beg your pardon, is there still a chance for the source code see the light of day? Thank you for your awesome work!