OpenGL 4.2 specification released

Specifications can be found in the GL registry: http://www.opengl.org/registry/
NVIDIA drivers already supporting it as well as new ARB extensions can be found there: http://developer.nvidia.com/opengl-driver

A full and very good review can be found on G-Truc Creation: http://www.g-truc.net/post-0414.html
Among interesting things, the shader_atomic_counters, conservative depth, instanced transformed feedback, the integration of shader_image_load_store and more !

And congrats to Christophe for his first credit in the spec :-D

"Interactive Indirect Illumination Using Voxel Cone Tracing" paper (Pacific Graphics 2011)

I am glad to announce that our paper "Interactive Indirect Illumination Using Voxel Cone Tracing" (cf. my previous post http://blog.icare3d.org/2011/06/interactive-indirect-illumination-and.html) has been accepted at Pacific Graphics 2011 !

You can find the authors version of the paper on my research page :
http://www.icare3d.org/research-cat/publications/interactive-indirect-illumination-using-voxel-cone-tracing.html
On my INRIA webpage:

Also, don't forget to attend my talk if you are going to Siggraph 2011 !
Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110

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