Today, I would like to invite you to follow an awesome new participating game development blog called #AltDevBlogADay. This blog has been founded in January by Mike Acton who is engine director at Insomniac Games, and group together many very good game developers who publish one article each day on the website.
Here is a short list of the article I particularly liked and I advice you to take a look at, among those already published:
- Aliasing, the silent killer
- Forward vs. Deferred Rendering: why/when forward rendering still matters
- Think low level, write high level
- Preparing for Parallelism
- Intuition for Gamma Correct Rendering
- Link time sorting
- Research tastes better when served with source
- Managing Decoupling
- Radix Sort for Humans
- Non Virtual Interfaces
- Vectiquette
- The Virtual and No-Virtual
- Refactoring for Task Concurrency
- Performance metaprogramming
- The Rendering Equation - A Pictorial Introduction
- Managing Coupling Part 2 — Polling, Callbacks and Events
- Alternatives to malloc and new
- Data Structures: One size does not fit all
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