Real-Time Shadows Book

Just a quick post to recommend you the great book "Real-time shadows" that details, explore and greatly explain a large number of relevant techniques for real-time shadow rendering, which we all know must be one of the most prolific field in computer graphics !
In addition, this book is written by 4 leading experts of the field: Elmar Eisemann, Michael Schwarz, Ulf Assarsson and Michael Wimmer.
For me, it is now THE reference on shadows rendering !

More info on the book website. and a good description on the publisher's website. Of course it can be bought on amazon.

Siggraph 2011 Slides

Here is a quick list of interesting Siggraph 2011 courses and talks available online.

Courses/Talks :
Advances in Real-Time Rendering in Games
Beyond Programmable Shading
State-of-the-Art:  Interactive Global Illumination
Destruction and Dynamics for Film and Game Production
Filtering Approaches for Real-Time Anti-Aliasing
Production Volume Rendering
Compiler Technology for Rendering
Liquid Simulation with mesh-based Surface Tracking

Companies:
CRYTEK
NVIDIA Slides , Videos
INTEL

OpenGL/OpenCL :
OpenGL BOF Slides
Introduction to Modern OpenGL Programming
OpenCL BOF Slides

Others:
HPG 2011

Also a great list with more posters and talks is available on Stephen Hill's Blog
There is also my talk on Interactive Indirect Illumination Using Voxel Cone Tracing :-)

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