I defended my Ph.D thesis on GigaVoxels last July, and the document is now online.
You can download it there:
GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes
You can also check my other publications on my Ph.D webpage.
Ph.D thesis: GigaVoxels
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January 26, 2012 2:38 PM
Congratulations Cyril, really nice work! I never though about the overshading problem in the context of micro-polygons. Great summary of voxel vs. polygon rendering and of course great contribution with the Gigavoxels approach. Thanks!
January 27, 2012 4:58 PM
This is excellent work. Do you plan to release any source code packages based on GigaVoxels?
January 27, 2012 11:09 PM
Congrats! That looks awesome.
January 30, 2012 12:56 PM
Congrats, well done :)
February 14, 2012 10:41 AM
Working through this right now (page 77!), as a voxel newbie. Amazing work on all levels! One question -- in one sentence, since you defended this last July (6 months ago after all), has anything significantly "changed" that would affect an OpenGL implementation of your GigaVoxels pipeline? Encountered any issues since then, or keeping any errata?
This is truly outstanding work... from the focus on identifying and building on fundamentals, to the scalability upwards and downwards, to the extensibility and integrateability with existing mesh-based data or custom procedural generation or lighting techniques of one's choosing. I'm seriously inspired and motivated to put this to work to capture and/or create more beauty out there =)