tag:blogger.com,1999:blog-7773532993303488759.post5284636709485504426..comments2023-04-12T08:33:48.690+02:00Comments on Icare3D Blog: OpenGL 4.1 Specifications released + NVIDIA driversCyril Crassinhttp://www.blogger.com/profile/16474299434636795969noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7773532993303488759.post-84964318029745202422010-08-26T13:03:32.118+02:002010-08-26T13:03:32.118+02:00That's true I did not realize that ! :-)That's true I did not realize that ! :-)Cyril Crassinhttps://www.blogger.com/profile/16474299434636795969noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-36373035919224866642010-08-19T11:42:24.237+02:002010-08-19T11:42:24.237+02:00To be accurate, a part of the DSA made it to core ...To be accurate, a part of the DSA made it to core through the separate shader extension. :p<br /><br />I am actually quite confident to get more and more DSA in the next releases and I prefer that EXT_direct_state_access never make it to core as everything isn't entirely good.Christophe Ricciohttps://www.blogger.com/profile/09856693475566200494noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-87264380183910721902010-07-27T18:42:43.157+02:002010-07-27T18:42:43.157+02:00There isn't much improvement but it's nice...There isn't much improvement but it's nice to see that things are moving quickly towards our preferred 3D API.Unknownhttps://www.blogger.com/profile/09968551891141980369noreply@blogger.com