tag:blogger.com,1999:blog-7773532993303488759.post389811874876327442..comments2023-04-12T08:33:48.690+02:00Comments on Icare3D Blog: Unreal Engine 4 : real-time GI using voxel cone-tracing !Cyril Crassinhttp://www.blogger.com/profile/16474299434636795969noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7773532993303488759.post-60280474232731451932013-04-22T18:58:13.975+02:002013-04-22T18:58:13.975+02:00Why cones? Naturally one thinks of square pyramid...Why cones? Naturally one thinks of square pyramids because of the shape of the pixels. What advantages do cones have?Zsolthttps://www.blogger.com/profile/18099134463068808039noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-82347360037032269862012-08-08T11:34:45.990+02:002012-08-08T11:34:45.990+02:00The link http://research.nvidia.com/publication/in...The link http://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing is broken. Nvidia has shut down the entire publications page. Please post it somewhere accessible.Florianhttps://www.blogger.com/profile/06798512674087485252noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-3782200720901393802012-06-20T05:28:05.116+02:002012-06-20T05:28:05.116+02:00So will Epic be paying you royalties?So will Epic be paying you royalties?Stephenhttps://www.blogger.com/profile/02291622298961270279noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-28183778310976081032012-06-11T19:11:07.023+02:002012-06-11T19:11:07.023+02:00Congratulation Cyril, it is really awesome work yo...Congratulation Cyril, it is really awesome work you have done!!<br />And to see your own work put to action in Unreal engine must be just.. unreal :-)Peter_Trierhttps://www.blogger.com/profile/08601126557376900532noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-36416408687500122742012-06-09T12:51:53.097+02:002012-06-09T12:51:53.097+02:00Thanks ! :)Thanks ! :)Cyril Crassinhttps://www.blogger.com/profile/16474299434636795969noreply@blogger.comtag:blogger.com,1999:blog-7773532993303488759.post-83629128122850892672012-06-09T12:13:08.545+02:002012-06-09T12:13:08.545+02:00Looks like they've borrowed your idea of doing...Looks like they've borrowed your idea of doing cone tracing in a sparse voxel octree (http://www.geforce.com/whats-new/articles/stunning-videos-show-unreal-engine-4s-next-gen-gtx-680-powered-real-time-graphics/). Congratulations!Sam Laperehttps://www.blogger.com/profile/05688552048697970050noreply@blogger.com