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Icare3D Blog
A blog of GPU, computer graphics, parallel computing and fun with C++
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About Me
Cyril Crassin
I am a postdoctoral fellow at NVIDIA Research.
I got my Ph.D thesis in computer graphics from Grenoble University @INRIA, France.
This is my personal blog and what I publish here does not necessarily represent the opinions of my employer!
My Personal Website
My Ph.D Research Page
My NVIDIA Research Page
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Blog Archive
►
2012
(1)
►
January
(1)
Ph.D thesis: GigaVoxels
►
2011
(16)
►
December
(1)
Interview on 3DVF
►
November
(1)
Ph.D defended and postoc at NVIDIA Research
►
September
(2)
Real-Time Shadows Book
Siggraph 2011 Slides
►
August
(2)
OpenGL 4.2 specification released
"Interactive Indirect Illumination Using Voxel Con...
►
June
(2)
Free 3D meshes links
Interactive Indirect Illumination and Ambient Occl...
►
April
(1)
The vicious circle of generalization @AltDevBlogAD...
►
March
(3)
GDC 2011 Technical Presentations
Season of next-gen game engines
CUDA 4.0 RC Released to Registered Developers
►
February
(3)
CUDA 4.0 announced @GDC 2011
Writing a PhD thesis using FreeMind and LateX : My...
#AltDevBlogADay
►
January
(1)
January pop stack post !
▼
2010
(52)
►
November
(10)
"How the GPU works" @c0de517e
CUDA "Better Performance at Lower Occupancy" @GTC2...
Old Real-Time GPU Raytracer
Fluid Simulation for Video Games @INTEL
CUDA 3.2 Final released
NVIDIA Fermi GPU and Architecture Analysis @Beyond...
First reviews of the NVIDIA GF110: GTX580
Texture and buffer access performance on Evergreen...
Various stuff from October
OpenGL SuperBible Fifth Edition
►
September
(5)
Visual Transistor-level Simulation of the 6502 CPU...
Realistic 3D projection on a building
NVIDIA nextgen Kepler and Maxwell architectures co...
OpenGL 4.2+ speculations @g-truc
CUDA 3.2 RC
►
August
(4)
Official CUDA disasembler for sm_1.x real ISA
What exactly is a doctorate @Gizmodo
OpenGL 4.1 review @g-truc + Samples pack
Hacking D3D virtual calls + v-table hacking made u...
►
July
(3)
Various GPU stuff from Siggraph time
OpenGL 4.1 Specifications released + NVIDIA driver...
OpenGL 4.0+ ABuffer V2.0: Linked lists of fragment...
►
June
(7)
CUDA 3.1 Final out
CUDA dynamic template parameters (2/2) : Emulation...
CUDA dynamic template parameters (1/2) : My dream ...
Fast and Accurate Single-Pass A-Buffer using OpenG...
My new toy
Fermi output queues and L2 write combining experim...
Fermi based GPU Supercomputer #2 in Top500 !
►
May
(6)
Why Intel Larrabee Really Stumbled @BSN
The curse of the Stanford Bunny
OpenGL 4.0 review @G-Truc
CUDA 3.1Beta out
▼
April
(17)
Bit hacks and low level algorithms
Weta Digital Experience
NVIDIA GT200 microbenchmarking
CUDA Template Metaprogramming
Nature's renderer is awesome
CUDA: Beware of the structs...
Three big lies (of Software Development)
CUDA "volatile trick"
Mandelbox
Larrabee New Instructions @drdobbs
CUDA PTX 2.0 (Fermi) specification released
ARM CPUs analysis @bsn
AMD/ATI Stories @anandtech
NVIDIA OpenGL 4.0 driver + extensions
Jan Vlietinck's DirectCompute fluid simulation
Overcoming WDDM : Tesla compute-only driver on GeF...
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Labels
Computer Graphics
(14)
CUDA
(18)
General
(9)
GPU
(14)
My Codes
(8)
OpenGL
(14)
Programming
(5)
Research
(5)
Blog links
Stephen Hill's "Self Shadow"
Timothy Farrar "Atom"
Jake Cannel "EnterTheSingularity"
"The Hacks of Life"
Oscarbg
Kayvon Fatahalian "gates381"
Christophe Riccio "G-Truc Creation"
Jon Olick
Marco Salvi "Pixels Too Many"
Barrett Abernethy "bv2.co.uk"
Jeremy Sugerman "GPU notes"
Tom Forsyth's Tech Blog
Simon Green
Pete Shirley's Graphics Blog
Brian Karis "Graphic Rants"
Mike Acton "Cell Performance"
Ray Tracey's
Eric Haines "real-time rendering"
"Syntopia"
Wolfgang Engel
Humus
Sylvain Lefebvre
Fabrice Neyret "zarfoubo"
c0de517e
Favorite websites
Ke-Sen Huang's cg papers registry
IƱigo Quilez's Site
RealWorldTech
Beyond3D Forum
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