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A blog of GPU, computer graphics, parallel computing and fun with C++



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    About Me

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    Cyril Crassin
    I am a postdoctoral fellow at NVIDIA Research.

    I got my Ph.D thesis in computer graphics from Grenoble University @INRIA, France.

    This is my personal blog and what I publish here does not necessarily represent the opinions of my employer!


    My Personal Website
    My Ph.D Research Page
    My NVIDIA Research Page
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    Blog Archive

    • ►  2012 (1)
      • ►  January (1)
        • Ph.D thesis: GigaVoxels
    • ►  2011 (16)
      • ►  December (1)
        • Interview on 3DVF
      • ►  November (1)
        • Ph.D defended and postoc at NVIDIA Research
      • ►  September (2)
        • Real-Time Shadows Book
        • Siggraph 2011 Slides
      • ►  August (2)
        • OpenGL 4.2 specification released
        • "Interactive Indirect Illumination Using Voxel Con...
      • ►  June (2)
        • Free 3D meshes links
        • Interactive Indirect Illumination and Ambient Occl...
      • ►  April (1)
        • The vicious circle of generalization @AltDevBlogAD...
      • ►  March (3)
        • GDC 2011 Technical Presentations
        • Season of next-gen game engines
        • CUDA 4.0 RC Released to Registered Developers
      • ►  February (3)
        • CUDA 4.0 announced @GDC 2011
        • Writing a PhD thesis using FreeMind and LateX : My...
        • #AltDevBlogADay
      • ►  January (1)
        • January pop stack post !
    • ▼  2010 (52)
      • ►  November (10)
        • "How the GPU works" @c0de517e
        • CUDA "Better Performance at Lower Occupancy" @GTC2...
        • Old Real-Time GPU Raytracer
        • Fluid Simulation for Video Games @INTEL
        • CUDA 3.2 Final released
        • NVIDIA Fermi GPU and Architecture Analysis @Beyond...
        • First reviews of the NVIDIA GF110: GTX580
        • Texture and buffer access performance on Evergreen...
        • Various stuff from October
        • OpenGL SuperBible Fifth Edition
      • ►  September (5)
        • Visual Transistor-level Simulation of the 6502 CPU...
        • Realistic 3D projection on a building
        • NVIDIA nextgen Kepler and Maxwell architectures co...
        • OpenGL 4.2+ speculations @g-truc
        • CUDA 3.2 RC
      • ►  August (4)
        • Official CUDA disasembler for sm_1.x real ISA
        • What exactly is a doctorate @Gizmodo
        • OpenGL 4.1 review @g-truc + Samples pack
        • Hacking D3D virtual calls + v-table hacking made u...
      • ►  July (3)
        • Various GPU stuff from Siggraph time
        • OpenGL 4.1 Specifications released + NVIDIA driver...
        • OpenGL 4.0+ ABuffer V2.0: Linked lists of fragment...
      • ►  June (7)
        • CUDA 3.1 Final out
        • CUDA dynamic template parameters (2/2) : Emulation...
        • CUDA dynamic template parameters (1/2) : My dream ...
        • Fast and Accurate Single-Pass A-Buffer using OpenG...
        • My new toy
        • Fermi output queues and L2 write combining experim...
        • Fermi based GPU Supercomputer #2 in Top500 !
      • ►  May (6)
        • Why Intel Larrabee Really Stumbled @BSN
        • The curse of the Stanford Bunny
        • OpenGL 4.0 review @G-Truc
        • CUDA 3.1Beta out
      • ▼  April (17)
        • Bit hacks and low level algorithms
        • Weta Digital Experience
        • NVIDIA GT200 microbenchmarking
        • CUDA Template Metaprogramming
        • Nature's renderer is awesome
        • CUDA: Beware of the structs...
        • Three big lies (of Software Development)
        • CUDA "volatile trick"
        • Mandelbox
        • Larrabee New Instructions @drdobbs
        • CUDA PTX 2.0 (Fermi) specification released
        • ARM CPUs analysis @bsn
        • AMD/ATI Stories @anandtech
        • NVIDIA OpenGL 4.0 driver + extensions
        • Jan Vlietinck's DirectCompute fluid simulation
        • Overcoming WDDM : Tesla compute-only driver on GeF...
        • New blog

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    Labels

    • Computer Graphics (14)
    • CUDA (18)
    • General (9)
    • GPU (14)
    • My Codes (8)
    • OpenGL (14)
    • Programming (5)
    • Research (5)

    Blog links

    • Stephen Hill's "Self Shadow"
    • Timothy Farrar "Atom"
    • Jake Cannel "EnterTheSingularity"
    • "The Hacks of Life"
    • Oscarbg
    • Kayvon Fatahalian "gates381"
    • Christophe Riccio "G-Truc Creation"
    • Jon Olick
    • Marco Salvi "Pixels Too Many"
    • Barrett Abernethy "bv2.co.uk"
    • Jeremy Sugerman "GPU notes"
    • Tom Forsyth's Tech Blog
    • Simon Green
    • Pete Shirley's Graphics Blog
    • Brian Karis "Graphic Rants"
    • Mike Acton "Cell Performance"
    • Ray Tracey's
    • Eric Haines "real-time rendering"
    • "Syntopia"
    • Wolfgang Engel
    • Humus
    • Sylvain Lefebvre
    • Fabrice Neyret "zarfoubo"
    • c0de517e

    Favorite websites

    • Ke-Sen Huang's cg papers registry
    • IƱigo Quilez's Site
    • RealWorldTech
    • Beyond3D Forum

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